This commit is contained in:
Mikan
2026-06-19 19:14:27 +03:00
parent 2167493887
commit 32575e217e
23 changed files with 1191 additions and 92 deletions

View File

@@ -72,21 +72,39 @@ async def run_iteration(
settings_map = await get_all_settings(db)
llm = LlmClient(settings_map)
# Save the player's action as a message
next_seq = await _next_seq(db, session_id)
player_msg = Message(
session_id=session_id,
seq=next_seq,
role="user",
kind="player_action",
content=action_text,
payload={},
is_pinned=True,
hidden=False,
# Save the player's action as a message — UNLESS this is a retry of the
# previous action (frontend re-sent the same action_text after an error).
# In that case we reuse the existing player_action row so the chat
# history doesn't fill up with duplicates.
last_msg_result = await db.execute(
select(Message)
.where(Message.session_id == session_id)
.order_by(Message.seq.desc())
.limit(1)
)
db.add(player_msg)
await db.commit()
await db.refresh(player_msg)
last_msg = last_msg_result.scalars().first()
is_retry = (
last_msg is not None
and last_msg.kind == "player_action"
and last_msg.content == action_text
)
if is_retry:
player_msg = last_msg
else:
next_seq = await _next_seq(db, session_id)
player_msg = Message(
session_id=session_id,
seq=next_seq,
role="user",
kind="player_action",
content=action_text,
payload={},
is_pinned=True,
hidden=False,
)
db.add(player_msg)
await db.commit()
await db.refresh(player_msg)
yield {"type": "status", "data": {"message": "planning"}}
@@ -476,3 +494,122 @@ def _safe_parse_json(s: str) -> Any:
return json.loads(s) if s else {}
except Exception:
return s
async def generate_intro_scene(
db: AsyncSession,
user_id: uuid.UUID,
session_id: uuid.UUID,
) -> AsyncIterator[Dict[str, Any]]:
"""Generate the opening cinematic scene for a freshly-created session.
Yields the same SSE event stream shape as `run_iteration` so the
frontend can consume it identically. Saves a `narrative_step` message
of kind `intro_scene` (still kind=narrative_step for compatibility,
but with payload.kind=intro so the UI can style it differently if
desired).
"""
result = await db.execute(select(Session).where(Session.id == session_id))
session = result.scalars().first()
if not session:
yield {"type": "error", "data": {"message": "session_not_found"}}
return
result = await db.execute(select(World).where(World.id == session.world_id))
world = result.scalars().first()
if not world:
yield {"type": "error", "data": {"message": "world_not_found"}}
return
settings_map = await get_all_settings(db)
llm = LlmClient(settings_map)
yield {"type": "status", "data": {"message": "writing_scene"}}
import json as _json
defn = world.definition or {}
player_state = world.state.get("player", {}) if world.state else {}
system_prompt = get_prompt("intro_scene", world.language).format(
setting_description=defn.get("setting_description", "")[:1200],
current_time=world.current_time or "",
player_state=_json.dumps(player_state, ensure_ascii=False)[:800],
plot_rails=_json.dumps(defn.get("plot_rails", {}), ensure_ascii=False)[:600],
world_language=world.language or "en",
)
step_resp = await llm.chat(
messages=[{"role": "system", "content": system_prompt}],
tools=STEP_WRITER_TOOL_SCHEMAS,
temperature=float(cast_setting("llm.step_temperature", settings_map.get("llm.step_temperature", 0.85))),
max_tokens=1500,
purpose="intro_scene",
user_id=user_id,
session_id=session_id,
db=db,
)
step_text = step_resp.text or ""
step_options: List[str] = []
for tc in (step_resp.tool_calls or []):
if tc.get("function", {}).get("name") == "submit_scene":
args_str = tc.get("function", {}).get("arguments", "{}")
try:
scene_data = _json.loads(args_str) if args_str else {}
if scene_data.get("narrative"):
step_text = scene_data["narrative"]
if scene_data.get("options") and isinstance(scene_data["options"], list):
step_options = [str(o) for o in scene_data["options"]][:5]
except _json.JSONDecodeError:
log.warning("intro_scene_invalid_json", args=args_str[:200])
break
else:
# Fallback: extract JSON from text.
import re as _re
json_match = _re.search(r"\{[\s\S]*\}", step_resp.text or "")
if json_match:
try:
step_data = _json.loads(json_match.group(0))
if "narrative" in step_data:
step_text = step_data["narrative"]
if "options" in step_data and isinstance(step_data["options"], list):
step_options = [str(o) for o in step_data["options"]][:5]
except _json.JSONDecodeError:
pass
# Save as a narrative_step message flagged as intro in payload.
step_seq = await _next_seq(db, session_id)
step_msg = Message(
session_id=session_id,
seq=step_seq,
role="assistant",
kind="narrative_step",
content=step_text,
payload={
"kind": "intro",
"options": step_options,
"world_time": world.current_time,
"player_state": world.state.get("player", {}),
},
is_pinned=True,
hidden=False,
)
db.add(step_msg)
session.last_played_at = datetime.now(timezone.utc)
await db.commit()
await db.refresh(step_msg)
yield {
"type": "step_complete",
"data": {
"message_id": str(step_msg.id),
"seq": step_msg.seq,
"narrative": step_text,
"options": step_options,
"state": world.state,
"world_time": world.current_time,
"player_state": world.state.get("player", {}),
"fired_triggers": [],
"is_intro": True,
},
}
yield {"type": "done", "data": {}}