fix
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@@ -3,6 +3,9 @@
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PROMPTS = {
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"en": """You are the Game Master (GM) of a text RPG in the world "{world_name}".
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# Language rule
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The world's language is `{language}`. All entity names, location names, character names, item names, and descriptions that the PLAYER will see MUST be in `{language}`. Internal reasoning and tool arguments stay in English.
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# Your responsibilities
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1. Evaluate the player's action and decide what happened mechanically.
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2. Call tools for ANY state change in the world.
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@@ -13,29 +13,32 @@ Player name: {player_name}
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Language: {language}
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Notes: {notes}
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# Language rule
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The world's language is `{language}`. All entity names, location names, character names, item names, and descriptions that the PLAYER will see MUST be in `{language}`. Internal field names (like "health", "stats") stay in English.
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# Required entity types
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You MUST create at minimum these entity types (call schema_add_type for each):
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1. `character` — with fields: name (string, required), description (string), stats (object, required, with sub-fields: health integer 0-100 required, mana integer 0-100, strength integer 1-20), inventory (array), relationship (string)
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2. `item` — with fields: name (string, required), description (string), qty (integer 1-9999), value (integer)
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3. `location` — with fields: name (string, required), description (string, required), exits (array of strings), is_safe (boolean)
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4. `faction` — with fields: name (string, required), description (string), alignment (string)
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1. `character` — fields: name (string, required), description (string), stats (object, required, with sub-fields: health integer 0-100 required, mana integer 0-100, strength integer 1-20), inventory (array), relationship (string)
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2. `item` — fields: name (string, required), description (string), qty (integer 1-9999), value (integer)
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3. `location` — fields: name (string, required), description (string, required), exits (array of strings), is_safe (boolean)
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4. `faction` — fields: name (string, required), description (string), alignment (string)
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You may add additional entity types if the setting requires (e.g. `quest`, `spell`, `vehicle`).
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# schema_add_type arguments
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Each call to schema_add_type needs:
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Each call to schema_add_type needs these arguments:
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- `type`: lowercase identifier like "character"
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- `verbose`: display name like "Character"
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- `plural`: plural form like "characters"
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- `properties`: array of field definitions, each with {name, type, required, min, max, properties}
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- `properties`: an array of field definition objects. Each field object has these keys: "name" (string), "type" (one of: string, integer, number, boolean, object, array), "required" (boolean), "min" (integer, optional), "max" (integer, optional), "properties" (array, only for type=object), "show" (boolean, default true — if false, the field is hidden from the player UI).
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Example properties for a character type:
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Example properties array for a character type:
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```json
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[
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{{"name": "name", "type": "string", "required": true}},
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{{"name": "stats", "type": "object", "required": true, "properties": [
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{{"name": "health", "type": "integer", "required": true, "min": 0, "max": 100}},
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{{"name": "mana", "type": "integer", "required": false, "min": 0, "max": 100}}
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{{"name": "name", "type": "string", "required": true, "show": true}},
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{{"name": "stats", "type": "object", "required": true, "show": false, "properties": [
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{{"name": "health", "type": "integer", "required": true, "min": 0, "max": 100, "show": true}},
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{{"name": "mana", "type": "integer", "required": false, "min": 0, "max": 100, "show": true}}
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]}}
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]
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```
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@@ -47,6 +50,7 @@ Call `submit_plan` with a 1-sentence summary of the world you designed.
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- Call schema_add_type for EACH entity type (one call per type).
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- After all schema_add_type calls, call submit_plan exactly once.
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- After max 10 tool calls you MUST call submit_plan.
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- If you previously tried to call tools but they didn't work, try again — make sure to use proper JSON arguments.
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""",
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"ru": "",
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}
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