This commit is contained in:
Mikan
2026-06-20 19:13:05 +03:00
parent 32575e217e
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app/engine/world_builder.py Normal file
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"""World Builder — generates a new world from a preset or form, then intro scene.
Flow (see §9.1 of TDD):
1. Receive template (preset or form).
2. Generate schemas + environment_schema + rules + time_schema.
3. Generate initial environment (player + current_location + plot_rails).
4. Generate initial entities (locations, NPCs, items).
5. Generate intro scene + suggested actions.
6. Mark world status='ready'.
"""
from __future__ import annotations
import json
import uuid
from typing import Any
from sqlalchemy.ext.asyncio import AsyncSession
from app.core.llm import LlmClient, MockLlmClient
from app.core.logging import get_logger
from app.core.state_validator import validate_world
from app.core.time_utils import summarize_schemas
from app.engine.sse import SseEmitter
from app.engine.tools.base import ToolContext, get_registry
from app.models import World, WorldPreset
from app.prompts.registry import get_prompt
_logger = get_logger(__name__)
async def run_world_builder(
*,
db: AsyncSession,
world: World,
player_name: str,
notes: str | None,
llm: LlmClient | MockLlmClient,
sse: SseEmitter,
preset: WorldPreset | None = None,
) -> None:
"""Run the full world_builder flow for a draft world.
Emits SSE events and updates the world row in place. On error, emits `error`
and returns (the world stays in status='draft').
"""
try:
# ---- Step 1: Generate schemas / rules / time_schema / environment_schema
await sse.emit("step", {"step": "generating_schema", "message": "Generating world schema..."})
schema_prompt = get_prompt("world_builder_schema", "en").format(
mode="preset" if preset else "form",
form_data=json.dumps({}, ensure_ascii=False),
preset_name=preset.name if preset else "",
player_name=player_name,
language=world.language,
notes=notes or "",
)
# If we have a preset, use its schemas directly instead of calling LLM
if preset and preset.schemas:
world.schemas = preset.schemas
world.environment_schema = preset.environment_schema
world.rules = preset.rules
world.time_schema = preset.time_schema
world.environment = dict(preset.environment_initial)
else:
resp = await llm.complete(
stage="world_builder_schema",
messages=[{"role": "system", "content": schema_prompt}],
temperature=0.5,
max_tokens=4096,
world_id=world.id,
session=db,
)
try:
content = resp["message"].get("content", "")
# Strip markdown fences if present
content = _strip_code_fence(content)
schema_data = json.loads(content)
except (json.JSONDecodeError, KeyError) as e:
await sse.error("schema_generation_failed", f"Invalid JSON from LLM: {e}")
return
world.schemas = schema_data.get("schemas", [])
world.environment_schema = schema_data.get("environment_schema", [])
world.rules = schema_data.get("rules", [])
world.time_schema = schema_data.get("time_schema", {"hours_in_day": 24, "initial_date": "day_1_hour_8"})
world.environment = schema_data.get("environment_initial", {})
# Ensure player name is set
env = dict(world.environment or {})
if isinstance(env.get("player"), dict):
env["player"]["name"] = player_name
else:
env["player"] = {"name": player_name}
world.environment = env
await db.commit()
await sse.emit("world_schema_generated", {
"schemas": world.schemas, "environment_schema": world.environment_schema,
})
# ---- Step 2: Generate environment (skip if preset provided one)
if not preset or not preset.environment_initial:
await sse.emit("step", {"step": "generating_environment", "message": "Generating environment..."})
env_prompt = get_prompt("world_builder_env", "en").format(
world_name=world.name,
world_description=world.description or "",
language=world.language,
rules="\n".join(f"- {r}" for r in (world.rules or [])),
schemas_summary=summarize_schemas(world.schemas or []),
environment_schema_json=json.dumps(world.environment_schema, ensure_ascii=False, indent=2),
player_name=player_name,
)
resp = await llm.complete(
stage="world_builder_env",
messages=[{"role": "system", "content": env_prompt}],
temperature=0.6,
max_tokens=2048,
world_id=world.id,
session=db,
)
try:
content = _strip_code_fence(resp["message"].get("content", ""))
env_data = json.loads(content)
env_data.setdefault("player", {}).setdefault("name", player_name)
world.environment = env_data
except (json.JSONDecodeError, KeyError) as e:
await sse.error("env_generation_failed", f"Invalid env JSON: {e}")
return
await db.commit()
await sse.emit("environment_generated", {"environment": world.environment})
# Validate world
ok, errors = validate_world({
"name": world.name, "language": world.language,
"schemas": world.schemas, "environment_schema": world.environment_schema,
"environment": world.environment, "plot_rails": world.plot_rails,
"current_time": world.current_time,
})
if not ok:
await sse.error("world_invalid", "World validation failed", details=errors)
return
# ---- Step 3: Generate entities via tool-calling loop
await sse.emit("step", {"step": "generating_entities", "message": "Generating entities..."})
await _run_tool_loop(
db=db, world=world, llm=llm, sse=sse,
stage="world_builder_entities",
system_prompt=get_prompt("world_builder_entities", "en").format(
world_name=world.name,
world_description=world.description or "",
language=world.language,
schemas_summary=summarize_schemas(world.schemas or []),
environment_json=json.dumps(world.environment, ensure_ascii=False, indent=2),
max_substeps=12,
),
terminal_tool="submit_plan",
max_substeps=12,
settings={}, # world_builder uses fixed defaults
)
await db.commit()
await sse.emit("entities_generated", {"world_id": str(world.id)})
# ---- Step 4: Generate intro scene
await sse.emit("step", {"step": "generating_intro", "message": "Generating intro scene..."})
from sqlalchemy import select
from app.models import Entity
entities = (
await db.execute(
select(Entity).where(
Entity.world_id == world.id, Entity.deleted_at.is_(None)
)
)
).scalars().all()
entities_summary = "\n".join(
f"- {e.entity_type}: {e.name}" for e in entities[:20]
)
intro_prompt = get_prompt("intro_scene", "en").format(
world_name=world.name,
world_description=world.description or "",
language=world.language,
current_time=world.current_time,
environment_json=json.dumps(world.environment, ensure_ascii=False, indent=2),
plot_rails_json=json.dumps(world.plot_rails, ensure_ascii=False, indent=2),
entities_summary=entities_summary,
)
# Phase 2: scene_text + delta_time
scene_result = await _run_tool_loop(
db=db, world=world, llm=llm, sse=sse,
stage="intro_scene",
system_prompt=intro_prompt,
terminal_tool="submit_step",
max_substeps=3,
settings={},
)
scene_text = ""
delta_time = "hours_1"
if scene_result and scene_result.get("ok"):
scene_text = scene_result.get("data", {}).get("scene_text", "")
delta_time = scene_result.get("data", {}).get("delta_time", "hours_1")
world.intro_scene = scene_text
from app.core.time_utils import advance_time
world.current_time = advance_time(world.current_time, delta_time, world.time_schema)
await db.commit()
await sse.emit("intro_scene_complete", {
"text": scene_text, "delta_time": delta_time, "current_time": world.current_time,
})
# Mark ready
world.status = "ready"
await db.commit()
await sse.done({"world_id": str(world.id), "status": "ready"})
except Exception as e: # noqa: BLE001
_logger.exception("world_builder_failed", world_id=str(world.id), error=str(e))
await sse.error("internal_error", str(e))
def _strip_code_fence(text: str) -> str:
"""Remove ```json ... ``` fences if present."""
s = text.strip()
if s.startswith("```"):
# Remove first line (``` or ```json)
s = s.split("\n", 1)[1] if "\n" in s else s
if s.endswith("```"):
s = s[:-3]
return s.strip()
async def _run_tool_loop(
*,
db: AsyncSession,
world: World,
llm: LlmClient | MockLlmClient,
sse: SseEmitter,
stage: str,
system_prompt: str,
terminal_tool: str,
max_substeps: int,
settings: dict[str, Any],
) -> dict[str, Any] | None:
"""Generic tool-calling loop. Returns the result of the terminal tool call."""
registry = get_registry()
ctx = ToolContext(
db=db, world=world, stage=stage,
sse_emitter=sse.emit,
)
messages: list[dict[str, Any]] = [
{"role": "system", "content": system_prompt},
{"role": "user", "content": f"Begin {stage}."},
]
tools = registry.to_openai_format(stage)
last_terminal_result: dict[str, Any] | None = None
for substep in range(max_substeps):
await sse.emit("llm_call_start", {"stage": stage, "model": getattr(llm, "_model", "mock")})
resp = await llm.complete(
stage=stage,
messages=messages,
tools=tools,
temperature=0.7,
max_tokens=2048,
world_id=world.id,
session=db,
)
await sse.emit("llm_call_end", {
"stage": stage, "latency_ms": resp.get("latency_ms", 0),
"tokens": (resp.get("prompt_tokens") or 0) + (resp.get("completion_tokens") or 0),
})
msg = resp.get("message", {})
tool_calls = msg.get("tool_calls") or []
if not tool_calls:
# No tool calls — append assistant message and ask again
messages.append({"role": "assistant", "content": msg.get("content", "")})
messages.append({
"role": "user",
"content": "You must call a tool. Available terminal tool: " + terminal_tool,
})
continue
messages.append(msg)
for tc in tool_calls:
fn = tc.get("function", {})
tname = fn.get("name", "")
try:
targs = json.loads(fn.get("arguments") or "{}")
except json.JSONDecodeError:
targs = {}
result = await registry.execute(tname, targs, ctx)
# Tool result as a tool message
messages.append({
"role": "tool",
"tool_call_id": tc.get("id", ""),
"name": tname,
"content": json.dumps(result.to_dict(), ensure_ascii=False),
})
if tname == terminal_tool:
last_terminal_result = result.to_dict()
return last_terminal_result
# If we exhausted substeps without terminal, return None
return last_terminal_result